Crazy Belts has been revamped and re-designed from its original version controlled by mouse to a totally new experience using eye tracking technology from The Eye Tribe. This development is not a mere porting from mouse-to-eye tracking, but a tremendous effort analysing players behaviour tackling precision, flow and eye fatigue when playing. From the most obvious possible implementations we’ve evolved to a ready-to-publish new game experience, with tons of learnings directly applicable to new principles on game design for this interaction model Eye tracking basicsĮye tracking is a technology that consists in calculating the e ye gaze point of a user as he or she looks around. A device equipped with an eye tracker enables users to use their eye gaze as an input modality that can be combined with other input devices like mouse, keyboard, touch and gestures, referred as active applications.
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